AI Insights · Timothy · October 2021
Top 5 Top Down Games on Android in Russia - Q3 2021
In Q3 2021, the top top-down games on Android in Russia showcased varied performance trends in downloads, revenue, and active users, with notable fluctuations across the board.
During the third quarter of 2021, the top five top-down games on the Android platform in Russia exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance, drawing on data from Sensor Tower.
Brawl Stars from Supercell saw a steady increase in weekly downloads, reaching a peak of approximately 184K in mid-September. Weekly revenue for the game fluctuated, peaking at around $148K at the end of June and maintaining a range between $77K and $114K for the rest of the quarter. Active users showed significant growth, increasing from about 7.9M at the beginning of the quarter to nearly 9.9M by the end of September.
Mobile Legends: Bang Bang by Moonton experienced a notable rise in weekly downloads, starting at around 35K and reaching up to 57K by the end of September. Weekly revenue remained relatively stable, with minor fluctuations around the $48K to $57K mark. Active users held steady, fluctuating slightly but averaging around 600K to 650K throughout the quarter.
Warpath: Ace Shooter from LilithGames showed a gradual decline in weekly downloads, starting at around 31K at the end of June and dropping to about 9K by late September. Weekly revenue remained relatively consistent, averaging around $33K to $36K. Active users saw a decrease from approximately 141K to around 96K over the quarter.
MythWars & Puzzles: RPG Match3, published by Karmagame HK Limited, maintained a steady revenue stream, peaking at around $34K in late September. Weekly downloads fluctuated, beginning at approximately 9K and peaking at 11K in early September. Active users also showed some fluctuation, averaging around 120K to 130K.
Legends Reborn: Last Battle from ACE GAME INTERNATIONAL LIMITED had a varied performance in weekly downloads, starting at around 18K and declining to about 8K by the end of September. Weekly revenue fluctuated slightly, averaging around $27K to $30K. Active users decreased from approximately 62K to around 44K over the quarter.
For more detailed insights and data on the performance of mobile games, visit Sensor Tower.